This game can quickly get frustrating if you're too reckless. Since I don't want to reveal any spoilers, I'll just leave it at that. The game also features different endings-there's a good and a bad ending. Some characters' abilities complement each other perfectly-I'd say it's definitely easier and faster (not to mention more fun) to complete the game alongside a friend. Such versatility in character choice makes it exciting to play with three other friends. The doctor, for example, is a pacifist and can't use any weapons. You don't even have to kill anyone to complete the game. Play as the soldier, who comes equipped with tons of destructive weapons, or choose to assume the role of the doctor, who can put people to sleep with chloroform. Fortunately, Streets of Rogue has over 20 unlockable characters with completely different stats and abilities. In typical games, it's easy to get tired of playing as the same characters over and over again. The game constantly changes the smaller missions, so it never gets boring. It could consist of anything from stealing from safes, hitting switches, killing a target, rescuing a prisoner, and more. These smaller missions vary during each level. You still have to abide by what the left side of your menu screen tells you to do. You don't necessarily have to complete your Big Quest to progress to the next level, but it'll give you bonus XP and some chicken nuggets. For example, if you play as a thief, you're responsible for stealing from a specific amount of safes and chests. All stages have a distinct appearance.Įach character has a different Big Quest during each level. Later on, you'll encounter the Park, Downtown, Uptown, and the Mayor Village. After you complete the three levels within the Slums stage, you move on to the Industrial stage. There are three levels in each stage, and six stages in all. The members of the community don't take kindly to violence, and won't hesitate to shoot or brawl when you start throwing punches. Maps come in the form of a small city-you can walk into houses, break into laboratories, and even stop to get a health-boosting drink at a bar. The game randomly generates maps as you progress, giving it high replay value. You'll never encounter the same level layout twice, even if you decide to start the game over. In each level, you're thrown into a completely different map. Predictability does not exist in Streets of Rogue. Table of Contents The Good The Bad The Verdict The Good
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